

The cost of moving forward increases dramatically according to some unknowable, arcane algorithm. You can lose as many turns as you like and watch the pounds roll in…Īndrew: …And your opponents cruise by.

The Pound spaces are simple, you may choose to move normally next turn or sacrifice your movement to gain 10£. There are several space types around the board: Layover (as explained before), Pound, Bet, Police, and Passepartout. If you decide to move backwards, you will move back to the closest Layover space and you will get paid according to how many spaces you moved. Each space you move forwards costs you £. On your turn, if you can, you must move your pawn forwards or backwards onto an unoccupied space. Because being financially destitute is a mark of good standing, or something. The goal of the game is to return to London rumor-free and with 10£ or less remaining. You flee London with naught but 80£ in your pocket and a handful of rumors sullying your reputation. In it, you take on the role of an accused criminal suspected of stealing from Her Majesty’s bank. This box promises adventure, exciting encounters, a tour of the world itself, and most of all it promises fun.Īndrew: So the question is, does it deliver? Or is it-Īround the World in 80 Days is a 2-6 player racing game based on the book of the same name by Jules Verne. Admire its faux gold-leaf inlay and gorgeous illustrations. Behold the majesty of its slip case design meant to be reminiscent of the original books. I want you to take a good look at the box for iello’s Around the World in 80 Days.
